Wednesday, August 22, 2018

Devil May Cry 5 Feels Amazing, Even When Your Arm Falls Off

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Nero's arm falls off constantly, and I think it might be Devil May Cry 5's best new feature.

When I first saw that Dante's brother had had his demonic arm mysteriously amputated and replaced with a robotic prosthetic, I assumed that it would become upgradeable, embracing the 'RPG systems in action games' zeitgeist. I was wrong.

Capcom's doubled down on the series action roots, turning that robot arm into an excuse to introduce as many new abilities as possible - and doing it in the funniest possible way. Nero's arms are replaceable and, better, disposable.

Each type of arm (I've tried two, but Capcom's already shown off more) comes with a different special attack that helps bridge combos and keep the game's style meter ticking up. Those attacks can be charged up for the equivalent of super attacks - a Kamehameha-like energy beam, for example - but the pay-off is that you lose the arm once it's over.

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