The 1998 E3 trailer for 3D Realms’ Prey was quick to tout its use of ‘portal technology,’ but it ultimately never panned out for the developers, who ended up releasing a considerably different version of the game in 2006. 3D Realms co-founder Scott Miller sat down on this month’s IGN Unfiltered to share behind-the-scenes details on the development of Prey, as well as the cancellation of Prey 2.
from IGN All https://ift.tt/2PG33Ms
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