Thursday, December 20, 2018

Borderlands 2 VR Review

https://ift.tt/eA8V8J

At face value, Borderlands 2 doesn’t sound like the kind of game that would translate to VR with success – but it only took a few hours with Borderlands 2 VR to prove my preconceived notions wrong. While it’s clearly not a ground-up, made-for-VR version of the shoot-and-loot bonanza, it’s yet another reminder that large, traditional console/PC games can work reasonably well when retrofitted for virtual reality. Certain concessions, namely the lack of co-op, make Borderlands 2 VR a significantly easier, lonelier, and less replayable game than the original version, but Pandora has never been this close to your fingertips.

After spending 20 hours inside Pandora from a closer vantage point, it’s clear that Borderlands 2 has aged well. Borderlands 2 VR ports over the entire, massive map from the base game (though, notably, it’s strictly only the base game). The illustrative art style, in particular, works in its favor, and it probably doesn’t hurt that Pandora is mostly a sparse wasteland. Unlike some other ambitious PSVR games, the world and characters don’t have that slightly washed-out look. Everything looks about the same as it did in the PS3/Xbox360 original. It didn’t blow me away like Wipeout and Moss did, but it’s perhaps unreasonable to expect a VR port to look and feel as if it was designed with VR in mind.

Continue reading…



from IGN All https://ift.tt/2AjpDVJ
Share:

Related Posts:

0 comments:

Post a Comment

Definition List

Unordered List

Support