Friday, March 29, 2019

Tropico 6 Review

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There aren't a lot of city builders that let you roleplay a specific type of leader, so I immediately took a liking to the freedom Tropico 6 gives you to do just that. There's nothing stopping you from trying to build a communist paradise where everyone lives in haciendas and banana pickers make as much money as tech executives, or a brutal military dictatorship that only cares about how efficiently human lives can be turned into profitable exports. Nothing, that is, besides an unwieldy economic simulation that can quickly go belly up without giving you easy access to information on how to fix it.

There's a lot going on across the inviting white sand beaches, bungalows, and lush jungle interiors of the latest version of Tropico, which look great except for the waterfalls, which seem lifted out of a 10-year-old game. Despite its relaxing environment, its politicking, trade, and mission systems kept me busier than any of its predecessors as I strived to stay in power and accomplish objectives that would advance me from the colonial era all the way up to the modern day – many of my own making in sandbox mode, as well as pre-made ones in its 15 story missions.

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